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I tried to always be playing in a peaceful environment with headphones to really get the full terrifying effect. Right off the bat there are events that, if playing under the right conditions, will send a chill right up your spine. ![]() You play as Daniel, a character who as in the title, is suffering from a form of Amnesia. The Lovecraftian qualities were definitely in full force with the sanity of your character changing when witnessing terrible events being the shining example. This was without a doubt one of the most disturbing & psychologically thrilling games I have had the pleasure of playing. “The oldest and strongest emotion of mankind is fear, and the oldestĪnd strongest kind of fear is fear of the unknown.” – H.P. I'll just go into it with a lot lower expectations. I'll still play the sequel, since I do own it, after all. ![]() While the (somewhat sparse) voicework is solid, the gameplay itself is lacking. The graphics look extremely dated, and it has a very low-budget feel to it. Maybe it's just the curmudgeon in me, but I was extremely underwhelmed by Amnesia: Dark Descent. Losing your mind is apparently like getting drunk in other games, because the main effect is that everything gets blurry and your character starts to get tipsy. The more spooky things you see (monsters, a slight breeze, a dark room without a nightlight), the more your character "loses his mind". There's also a "sanity" stat for your character. This also takes away from the "scary" aspect of the game. This is because, when you die, you're basically dropped back in the same place you were, but with full life, and usually whatever killed you has disappeared. ![]() However, you soon realize that dying is of such little consequence that you start using it as an easy way to pass an area. Unlike most walking simulators, your character has health. And it's exponentially maddening when the game leans so hard on hiding actionable items & target setpieces in the extremely dark environment. This is especially infuriating when you didn't even realize that your character is capable of throwing things (throwing is accomplished by hitting L1 while holding R1 on an Xbox controller, by the way). About halfway through the game, "throw a rock at it" becomes a solution to several puzzles. You just have to sit and switch them around until you happen to find the right combination.Īnd some puzzles are just plain dumb. There's no actual logic behind how the switches have to be arranged. AMNESIA THE DARK DESCENT MAP SERIESMany puzzles fail at being truly puzzle-y, and just involve a series of three or four switches. Some of the multi-step machine activation puzzles can actually be satisfying when you pull them off. The quality of these puzzles varies widely. Until then, you have puzzles.Īnd puzzles are what make up the vast majority of this game. But it'll be an hour or two before you even see your first monster. AMNESIA THE DARK DESCENT MAP SIMULATORIt's a walking simulator where you occasionally have to run, hide, or run & hide from a shambling monster. To read all of the hype on this game, you'd think that you're guaranteed to be so scared while playing it that you'll poop your pants!Īt its heart, Amnesia: Dark Descent is a Resident Evil-style game, minus the ability to fight back against the baddies in any way. RxBrad's SPOO OOOOKY Halloween Game number three is Amnesia: Dark Descent. How many SpOoOkY games have I played so far this Fall? One, two, three. ![]()
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